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 Tekiatsu Clan

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Tekiatsu



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PostSubject: Tekiatsu Clan    Thu Jun 02, 2016 5:50 pm


Name: Tekiatsu Clan
Founder: Koji Tekiatsu
Leader: Maku Tekiatsu
Settlement(s): TBD, between Fire and Lightning
Clan Rules:

  • Members born into this clan must start with Wind or Water Nature.
  • Approval needed to use bloodline traits (IC approval).
  • Loyalty to family above else, members must reside in the village through adulthood.



Allies: TBD
Enemies: TBD
About: Years ago, when shinobi were first coming into their understanding of chakra, the Tekiatsu clan were the prominent family of a settlement, located in an area called the Valley of Tornadoes.  The valley itself was a jewel, with pristine fertile soil, a clean river going through the length of the valley, and exposed sites for natural resources.  However, its location in relation to the world put it in a prime spot for vast storms during much of the year, including the tornadoes of it's namesake.  

The clan's patriarch, Koji Tekiatsu, was one of those who learned the teachings of the Sage, and took from it a belief that chakra can be used to tame the wilds for the good of the people.  Upon return to the valley, he decided to use his new-found knowledge to try and controls the storms that made their living difficult.  What happened next is shrouded in mystery and legend, but it is said that Koji climb up the valley to the highest point, Storm Peak, and struggled for a week to tame the storms.  It is said the shinobi's fight against nature was so strong that it tore him apart, but his sheer will kept him together.  

Whatever the cause, when he returned he was visibly changed.  His hair was disheveled, his skin was lighter, and his eyes shown blue.  On top of that, as he grew older his eyes began to show lightning bolts within the iris.  The first day he arrived back to the family, the valley's weather changed, and for the first time since they could remember, the skies were absolutely clear.  While their small community prospered, Koji began teaching his already grown children how to wield such chakra, and slowly the Tekiatsu family began taking on similar appearances, starting with the newborn Haru displaying the very characteristics that his father had.  Once Haru was old enough to start playing with chakra, Koji found that the trials he and his older sons had to endure would not apply, as the trait developed in the younger boy.  Once Haru was old enough to be considered an adult, old Koji took to the peak one last time, letting himself go and become a part of the skies itself.  As the members of the clan passed on, they each would dissipate into clouds, becoming part of the sky as well.

As with all the early families, the Tekiatsu clan was not immune to the period of warring states, and with Koji's eldest son learning how to wield his special chakra into a weapon, their clan was hired more than once to handle certain trivial matters.  A sad truth is that the abilities created with the intention of bettering man's ability to survive has lately more often than not been used to advance agendas and kill those who threaten the holder of the money purse.  Today the clan remains in the Valley, and while storms are still prevalent, they are more controllable for the clan, as well as more tame.  Every couple of years the clan moves their homes to allow natural processes to take their rightful place, restoring the valley's fertility.  While the core of the family remains as guardians on their growing village, there is a substantial group of clanmates trained in violence and used as mercenaries.

Characteristics: Members of the clan share light skin and blue eyes, and no matter what they do, their hair will never be tamed, always holding a wind blown look.  They have an higher than average thirst, and when they are not doing anything important, they will always have some sort of drink nearby.  Water satchels are an essential part of their dress; new users have a water sack as large as their back, while the older and more experienced users are able to lower the amount of water they need to carry to canteens.  When users activate their bloodline, they iris spark internally, giving the look of a storm around their pupils.  Advanced and mastered users retain this look permanently.


KKG: Kumonikutai (lit: Cloud Body)
KKG Description: The altered nature of the Tekiatsu clan, the kumonikutai's primary change is the chakra network pushed deep into a cellular level.  This allows a safe separation of the cells on an individual basis, utilizing the properties of suspended water in the air to turn the users into human clouds.  Users are able to disperse themselves into the air, fading into the air around them, or retain a full white cloud form.  Older members can take this to the next level, dispersing parts of their bodies.  It can also be used for travel, however there is in inherent danger over being in such a form for too long, especially for younger users without the finite chakra control needed to keep themselves together.  A painful death can occur if kept in dispersed form for an extended length of time, and certainly for long distances.  Only one person was said to remain permanently in cloud form.

In this form, the user is impervious to physical damage, and can use the form to avoid being struck by kicks, punches, or thrown weapons.  But it does make them more susceptible to ninjutsu, especially those of a fire and to a lesser degree wind nature.  Members of the clan have a chance to activate their bloodline, but due to the dangerous nature of it, only those accepted by the clan's leadership are allowed to learn how to use it.  Those not allowed usually will have a chakra seal to keep them from accidentally or intentionally trying to activate it.

Those able to learn to control their bloodlimit are trained in the clan's special release: Cloud Release.  An advanced element that is a fusion of Water and Wind, it is the natural element used for the clan's main techniques.  Though not confirmed, it is also said that there are advanced forms of the Cloud element that incorporates other natures.

Mechanics:
 



Name: Kumo bushin no jutsu (Cloud Clone Technique)
Rank: Varies from D-S
Element: Cloud Release
Skill: Ninjutsu
Hand Signs: Tiger
Description: Like other clone jutsus, the users focuses on creating exact copies of itself, the difference being in this case the clone are composed of suspended water.  To create the clones, the user pulls in water from outside sources (bodies of water, rainy days, or the water that the clan carries) and pulls them into a cloud form.  The cloud solidifies and then takes the visual appearance of the user.  Although considerably weaker than the original (25% of strength/toughness), the clones are able to move independently of the original user, and are able to be directed or act on initiative.  The clones can exist as long as the user's chakra holds out, and are able to perform cloud jutsus as standard shadow and water clones.  Finally, when they are either defeated, or cancelled, they will dissolve into the air after turning white as a cloud. At D rank the user can create 2 clones, each rank up doubles the number of clones.

Name: Oburi no Tatsumaki (Tornado Roundhouse Technique)
Rank: C
Element: Cloud Release
Skill: Taijutsu
Handsigns: Dragon -> Ox -> Hare -> Ram
Description The user makes the signs, and steps forward on their dominant foot, dragging it in a quarter circle to the side.  Then the user kicks off that foot, spinning in an accelerated state.  The cloud chakra takes over the body, creating a mid-sided tornado for use to break through barriers or groups of individuals.  Only works for rank C and lower jutsus.

Name: Kumome no Jutsu (Cloud Eyes Techniques)
Rank: C
Element: Cloud Release
Skill: Ninjutsu
Handsigns: Ram
Description: The user summons a cloud that sails high into the sky, and from there acts as an extra eye for the user, giving them a bird's eye view of the area.  The cloud can be moved freely, but if it doesn't follow the natural flow, its more likely to be noticed.

Name: Ryokumo no Jutsu (Cloud Travel Technique)
Rank: D
Element: Cloud Release
Skill Ninjutsu
Handsigns: Tiger -> Dragon
Description: The user turns into a cloud and flies into the sky, merging with existing clouds and using them as a form of travel.  If used in conjunction with the Hidden Fog Jutsu, the user is able to move from one end of the cloud to the other almost instantaneously.

Name: Manto no Kiri (Fog Shroud Technique)
Rank: D
Element: Cloud Release
Skill: Genjutsu
Handsigns: Rat -> Boar -> Bird
Description: The user turns the body and all the water being carried into a cloud, dissolving and forming the illusion of a dense fog in the area.  The target can't physically see anything more than a foot in front of themselves, the exception being that the user cannot mask their chakra signature.  (Byakugan see a clear chakra network intermixed with loose chakra in the fog.)

Name: Kyouchi no Kachuu (Summon: Cyclonic Vortex Technique)
Rank: S
Element: Cloud, Lightning
Skill: Ninjutsu
Handsigns: Hourse -> Ox -> Serpent -> Ram -> Dragon -> Tiger
Description: The user slams their hand into the ground, forming a summoning circle around the user.  Bolts of lightning shoot up from the center, striking the sky and creating dark swirling clouds from the air and water (both on land/sea or air) in the area.  Depending on the climate of that region, a powerfully large system will form, dependent on the air and moisture available.  (Dry climates: haboobs and sand cyclones, temperate climates: storms and tornadoes, coastal/high moisture climates: hurricanes and monsoons).  This is the ultimate ability of the Tekiatsu, and requires an immense amount of chakra and concentration; even after the initial cost, it requires an upkeep of 25 per post.  The user is not impervious to the storms, but they are in control of the power in direction, as long as they are holding the jutsu.  If the user becomes incapacitated, the jutsu itself will run out of control for a short time before weakening and dissipating.  For this reason, this ability is highly restricted, and knowledge of it is kept quiet.


Last edited by Tekiatsu on Sat Jun 18, 2016 9:30 am; edited 4 times in total
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PostSubject: Re: Tekiatsu Clan    Wed Jun 15, 2016 11:39 am

Bump for completion
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PostSubject: Re: Tekiatsu Clan    Thu Jun 16, 2016 7:09 am

Until a clan mod arrives, I'll go ahead and help you fix this up~

There is a canon clan with your bloodline ability or at least, one that is super closely related to it, so I'll start by saying this. You're going to have to accept the same weakness as they do. If you're hit by wind jutsu, especially the vortex type, you'll die. Because it'll spread you apart. By logic, it'd be impossible to find every piece of fluff no? If it's different just tell me and we can forget this part. Because I get that would contradict that your clan is themed after storms and vortexes.~

naruto.wikia.com/wiki/Iburi_Clan

-----------------

As far as them retiring to the skies and travelling to the peak when they're ready to die. This /is/ just a legend right? They aren't actually returning to the storm clouds? While this wouldn't be a huge deal or anything, as far as I know the only clan allowed to have a divine background is probably the Otsutsuki.

-----------------

As a requirement of your clan, you need to have an exact number of water, say 250, and every three posts you have to sip at least 10 water from it. Otherwise you cannot turn into a cloud and you'll get thirsty. In addition, state how much water you're draining from your canteen every time you use a cloud style jutsu please. Because as it stands right now, you made that out to be a weakness, yet you're using it as a medium for your cloud jutsu. Which makes it a weapon, and those are two opposite things. It's also worth mentioning you can carry more canteens in exchange for item slots. And you can refill them outside of combat.
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PostSubject: Re: Tekiatsu Clan    Thu Jun 16, 2016 11:35 am

To answer your first point, I both agree and disagree. The Iburi clan's KKG wasn't that well explained other than just that they can turn into smoke. While yes, turning into a cloud would make it easier for wind to blow them away, if I did that, then the clan would have died immediately in their village. Wind is more effective against the clan, but not the one hit KO. My IC explanation is the chakra control each member must possess, and the larger chakra reserves required. The chakra is what would keep the body together, which is why being in a cloud form for extended periods of time is painful or lethal.

For point number two, yes, it is a legend. But like all legends, there is a stick of truth in it. What is true is that their bodies do dissolve into the air after their death, as the chakra holding it together would also cease. As to what happens to the soul after they die.. well that is up for interpretation, but the family is comfortable with the idea that the clouds in the sky are ancestors watching over them.

The last point I think I might have gotten it confusing. The whole drinking water thing is fluff I was adding in characteristics, like how the Akimichi always eat when not doing anything. The water that they carry is not for drinking, but to be used for their jutsu and to replenish what is lost when they do go into cloud form (since its nearly impossible to keep all water in a suspended state) I am open to an exact amount or more needing to be carried, since that was the plan for young users.
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PostSubject: Re: Tekiatsu Clan    Thu Jun 16, 2016 4:42 pm

For now, since this gives you the ability to freely become intangible. I want to say use the water system I presented anyways, or one you feel more comfortable with, etc. That way it can at least be tackled eventually or show you having some form of stamina depletion over time. Akimichi have to eat or they can't use jutsu, Hozuki have to drink or they die. So-- comply to that benefactor and I'll be good. You can always contact an admin and ask them otherwise if the circumstances change

Kumo bushin no jutsu (Cloud Clone Technique)--> To create clones all of your chakra must be evenly dispersed. The jutsu can't come from your (the owner's) pool. They require their own pools, otherwise they wouldn't be able to move. Same as canon clones, ex: water or shadow clones.

Oburi no Tatsumaki (Tornado Roundhouse Technique) --> This can't break through jutsu with a higher rank than it is. Please edit that in.
Ex: B-rank rock wall vs. Tornado Roundhouse = Tornado Roundhouse cracking it but not breaking through.

Kumome no Jutsu (Cloud Eyes Techniques) --> Approved.

Ryokumo no Jutsu (Cloud Travel Technique) --> I'm assuming this is your personal version the Body Flicker Technique, if so, approved.

Manto no Kiri (Fog Shroud Technique) --> Approved, but a Hyuuga, or a Byakugan in general really, is going to see through this. You should edit that in.

Kyouchi no Taifu (Summon: Hurricane Technique) --> This is going to be very difficult, even for an S-rannk to do, because we're talking about an unstable storm here, that is prone to switch directions by itself. So, you'll need concentration. Also I see you summoning the tornado part here, but what about the ocean, I need to know how you're getting that much water from. Summoning a tornado AND the ocean is going to be taxing in some form or another. Edit that in please, and it'll be approved.
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PostSubject: Re: Tekiatsu Clan    Fri Jun 17, 2016 10:59 am

Alright, I made some changes with the jutsus you listed, the only exception is the Hurricane summon that would be able to pull moisture from the air itself. That's why I'm leaving it as an S rank, because the typical clan user will be unable to use it. I may even keep this as a legendary secret for the clan, that they know of it but have never been able to reproduce it.

Now, onto the whole water system.. I had a thought that might be able to be implemented sitewide... a Unique stat. One that is essential for the personal character, but not necessarily every ninja. In my case, the Unique stat would be Water level. Every time a Tekiatsu goes into their cloud form, the water level will start to decrease, and can only be regenerated with outside water. If a member of the clan is caught without any water nearby, and needs to use the water in their body, that will also take a toll. Moving quickly would also decrease the water level quickly (while in cloud form).

I would like for this stat to either increase with higher ranks (to show growth) or have the costs decreased. My idea was that the mastered members of the clan are powerful enough to pull out water from the air itself, and can stay in cloud form for an almost indefinite amount of time. Obviously this would be the top of the clan, and not the common user.
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PostSubject: Re: Tekiatsu Clan    Fri Jun 17, 2016 11:28 am

You'd have to talk to the site's owner regarding a sitewide system implementation.

Even at your apex you can't be a cloud forever here, Hachimon users can't be 8 gates forever, and therefore it would defeat the entire purpose of chakra as a whole. I'm against a site-wide implementation for that reason, however, to keep your clan from being OP because you literally have intangibility, which was an MS ability from the series, I am going to have to ask that you use your own personal water system. If another clan, or character presents something similar-- then they too will have to use one. But characters carrying gasoline aren't going to need a system for their gasoline lol, because it isn't something that's widely going to be used nor does it have many ways to be abused besides trying to spread a fire across a building or town. By that time it'll have been stopped anyways.


All jutsu are approved except

Kyouchi no Taifu (Summon: Hurricane Technique) --> Uhh, while I get the pulling water off the ground and seas, lakes, and stuff, I just can't really see water spontaneously generating from mere moisture.Yeah moisture is water, but we're talking about you needed The Great Lakes to create this jutsu, and there is not that much water in the air. I would let you do one or the other, but this does quite a few things, even for an S-rank jutsu. This is my ruling for it. In the desert, or anywhere without water, you can summon a T4 Tornado, if you happen to be near water, you can make a Hurricane. If I were you I'd change the Name to Vortex or Funnel Cloud or something. T4 Tornados are still pretty sick so you aren't losing much. See this picture? This is what you'd be making. Or, you could make it charge, similar to Goku's spirit bomb. So it has a fifteen post duration before it's fully made, but you have to pay the chakra before it's fully created. By the time you get this done it'll be leveling villages anyways, so it's a matter of outlasting your opponent one way or the other.

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PostSubject: Re: Tekiatsu Clan    Fri Jun 17, 2016 11:43 am

That's a fair point on the water. My suggestion was just an Unique stat, not a Water stat, but I can understand your concern.

I should point out that I am a meteorologist, and weather is my life. However, your post gave me inspiration, and I changed it. Its now a conditional jutsu, its effects depend on where it is cast. I hope this makes it much better. Also mentioned that the jutsu is highly restricted knowledge by the clan.
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PostSubject: Re: Tekiatsu Clan    Fri Jun 17, 2016 12:27 pm

Nice, it looks good, now onto the final step. Duration and/or upkeep. It's one thing to summon it, but you gotta use that chakra to control it. Please add that you need to pay 20 chakra per post to keep it alive.

Also put your water system into the KKG description, a spoiler sounds good since it's pertaining to the mechanics and not the actual explanation.^^

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PostSubject: Re: Tekiatsu Clan    Fri Jun 17, 2016 12:57 pm

Raised it to 25 instead of 20... this is the ultimate jutsu for them after all.
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PostSubject: Re: Tekiatsu Clan    Sat Jun 18, 2016 10:14 am

Approved.

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