Saint
Posts : 97 Join date : 2016-04-05
| Subject: Site Updates Wed Jun 01, 2016 2:06 pm | |
| All site updates, no matter how many, will be kept here.
Last edited by Saint on Sat Jun 04, 2016 2:28 pm; edited 2 times in total | |
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Saint
Posts : 97 Join date : 2016-04-05
| Subject: Re: Site Updates Wed Jun 01, 2016 2:07 pm | |
| Character personality requirement dropped 150, from 300, to 150 | |
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Saint
Posts : 97 Join date : 2016-04-05
| Subject: Re: Site Updates Sat Jun 04, 2016 2:21 pm | |
| Jutsu Creation Changed Regarding Boosts from: - Quote :
- Boosts: Every 100 stats allocated to the technique's potency equals to 1 basic in the respective stat which is being boosted.
Example: Example Technique has a potency stat of 200 which boosts the user's speed. The user's speed will be raised with 2 basics. Boosting is capped at Master and cannot boost the user's stat(s) further than Master (5 Basics). to - Quote :
- Boosts: You are able to allocate 100 stat points of a techniques potency in the form of a stat boost. You can have one stat boost for every 100 points you invest. Instead of stating that it increases the stat by one tier, simply state how much it increases it by. For example, if you decide to boost power and invest 100 points, say that your Power-based attacks gain 25% damage. Do not say it increases the stat itself. Boosts can be classified two ways: Simple Boosts and Buffs. Buffs last multiple turns and generally make you stronger for an extended period of time. Examples would be Sage Mode or Lightning Release Armor. Simple Boosts are things like Body Flicker, which only increase that stat for a single moment. Simple Boosts can stack with Buffs and vice versa; however, you cannot stack the increases to the same stat with a buff and another buff or a simple boost and another simple boost. Buffs from equipment can stack with buffs from techniques.
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| Subject: Re: Site Updates | |
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