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 Canon Genjutsu Registration

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Shinsui



Posts : 28
Join date : 2016-05-11

PostSubject: Canon Genjutsu Registration   Mon May 30, 2016 3:40 am

This is where you'll register any canon genjutsu techniques, if they haven't already been registered.
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Artemis

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Posts : 47
Join date : 2016-04-09

PostSubject: Re: Canon Genjutsu Registration   Wed Jun 01, 2016 4:59 am

D-Rank: 50
C-Rank: 100
B-Rank: 150
A-Rank: 200
S-Rank: 300
Limited Jutsu: 350

Name:Flower Petal Escape
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Tiger → Boar → Tiger → Horse → Ox
Description:When trapped inside of a genjutsu or wishing to appear trapped, Users uses this technique to dissolve their body into lots of flower petals which then consume the enemy's body.
Range:15m
Speed:17 m/s
Potency:50

Name:Hazy Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Ram -> Boar -> Dog
Description:This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand, effectively immobilizing the target.
Range:10m
Speed:32 m/s
Potency:15

Name:Illusion Needle Bells
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:N/A Uses Sound
Description:This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand, effectively immobilizing the target.
Range:15m (around bells)
Speed:N/A (depends on how fast user throws them)
Potency:75

Name:Sly Mind Affect Technique
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Horse -> Rooster -> Dog -> Clap Hands
Description:This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
Range:20m
Speed:15 m/s
Potency:50

Name:Cat Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Ox → Boar → Horse → Clap hands
Description:The user uses a genjutsu where the whole place changes inside the target's mind. A new scenery and offensive ninneko are created illusory to fight the victim inside their head.
Range:30m
Speed:10 m/s
Potency:50

Name:Demonic Illusion: False Surroundings Technique
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Ram -> Tiger -> Horse -> Dog
Description:A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Range:50m radius around epic-center
Speed:N/A - Trap style, one walks into the trap and is effected.
Potency:50

Name:Cactus Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:N/A Uses Cactus
Description:Using a nearby cactus' pollen, the user places anyone who comes in contact with it under a strong genjutsu that is hardly noticeable due to the technique's inconspicuous execution. In this genjutsu, the victim has the impression to cross an area over and over again while in reality, it does not move at all. The technique can be countered by marking an area within the genjutsu, so that the never-ending circle can be noticed. Once noticed, the technique can be easily dispelled.
Range:20 radius around epic-center
Speed:N/A - Trap style, one walks into the trap and is effected.
Potency:80

Name:Demonic Illusion: Double False Surrounding Technique
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place.
Range:30m
Speed:30 m/s
Potency:60


Name:Offsetting Sound
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:A genjutsu that relies on the sound of the wind instrument. While playing the melody, the user is able to release his allies from powerful genjutsu.
Range:50m
Speed:N/A sound based
Potency:100

Name:Paralysing Flute Genjutsu
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:An illusion that relies on the sound of the flute. After the user plays a melody though the flute, whoever hears it will become paralysed as if their bodies became heavier. (A strength of elite or higher they don't feel heavy and aren't paralyzed.)
Range:50m
Speed:N/A sound based
Potency:100

Name:Memory Blocking Technique
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:
Description:Playing on a wind instrument, the user can cause memory loss on himself or others. This technique is claimed to cause permanent amnesia, but when unfinished performance the technique it lasted only a few hours, however it does cause short term memory loss. When forgetting 1 piece of information, such as a location or recent events (last hour or 2), takes around 4 seconds of playing, when forgetting large parts (battles, several days/weeks) takes around 2 hours worth of playing. This technique blocks, it does not erase.
Range:50m
Speed:N/A sound based
Potency:100

Name:Demonic Illusion: Descending Hell Technique
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:Boar → Dog → Bird → Monkey → Ram
Description:This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer.
Range:50m
Speed:30 m/s
Potency:40

Name:Flower Ninja Art: Mirror Flower Water
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:The user casts an illusion which surrounds the target in flower petals and darkens the surroundings around them.
Range:30m
Speed:25 m/s
Potency:70
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Sunėkuaizu Kiryuu

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Posts : 22
Join date : 2016-05-30

PostSubject: Re: Canon Genjutsu Registration   Mon Jun 06, 2016 7:34 pm

Spoiler:
 

As I have noted before regarding the ninjutsu set - please provide spacing between the field and input - as to facilitate moving these techniques to the canon index when approved. I imagine that the range, speed, and potency should be placed within the description of the technique - rather than creating new fields for them. Thus please adhere to the jutsu template as is - lest genjutsu are supposed to be treated different or otherwise have permission from any of the admins to do as such.

I would like you to deduct 1 point in the potency of these techniques for every single hand sign. My reasoning behind this is to properly demonstrate a certain amount of aptitude for hand signs - as they are surprisingly difficult to do (in real life, or perhaps I'm just clumsy), let alone memorizing them and performing them without issue during the heat of battle. I suggest that you refrain from mentioning range regarding these genjutsu; as genjutsu follow a cue system of sort as I've previously explained to you. Touch-based genjutsu-users would for instance use a range of 0 - as they would be melee-based. Hence it would be more appropriate to neglect mentioning any sort of range - save for special exceptions. Likewise, it would be the same regarding speed - since it'll more-or-less be instant the moment someone is affected (unless it has an intentional delayed effect, but then that'd be in posts rather than m/s).

I have always imagined genjutsu debuffing the afflicted - hence it would be wise to describe the techniques' effects on the target/victim - rather than say "It has a potency of x" - as genjutsu cannot physical hurt anyone - lest achieved through that filler kekkei genkai in the anime. So for example - Flower Petal Escape - should describe that "the target/victim loses sight of the user as they disperse into uncountable amount of flower petals - which then attack the target" something to that effect. Then describing whether the target feels any pain regarding the flowers consuming their body, whether there's any additional psychological damage (induces panic for example), etc. You should also include how long the genjutsu lasts if one were not able to use Kai or dispel it otherwise.

Be sure to set aside points in Potency for each effect - as these will be dedicated to the quality of the illusion itself. Naturally certain effects will cost more - use your judgement on this, and we'll then fine-tune the technique together. An example would be - "hearing bees" would be one point (or more if it were so loud as to drown out all other sound), whilst blindness will be something more like 10 due to the level of "power". The number of posts a technique lasts will cost about 10 per post (in relation to the targets' turns, not the users). Though this may vary between techniques - though should suffice for the vast majority. The rest may be spent on potency to describe the in/effectiveness of Kai or other dispelling methods when afflicted with whatever genjutsu.

This is all I could manage to come up as of now - and will most likely voice out additional thoughts later during the approval stage.
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Artemis

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Posts : 47
Join date : 2016-04-09

PostSubject: Re: Canon Genjutsu Registration   Wed Jun 08, 2016 5:04 am

Most genjutsu is to knock an opponent out or paralyze them, as a good many never reach that stage, I will be using that as my guide. A genjutsu that just "can't see me for 2 posts" is such a waste of a technique and has no reasoning/logic in my mind.

Name: Flower Petal Escape
Rank: C
Element: N/A
Skill: Genjutsu
Handsigns: Tiger → Boar → Tiger → Horse → Ox
Description: When trapped inside of a genjutsu or wishing to appear trapped, Users uses this technique to dissolve their body into lots of flower petals which then consume the enemy's body. The trigger is the flowing of petals around the user. The great part of this technique is, the user can use it when they themselves are trapped in a genjutsu, effectively escaping the genjutsu through the use of this move. Breaking out of the genjutsu requires one to notice first, then possible using genjutsu kai or some other related move.

Name:Hazy Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Ram -> Boar -> Dog
Description:This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand, effectively immobilizing the target. The trigger is the blurring of the area, from then the target(s) are sinking in quicksand, for 2 posts before they are effectively immobilized.

Name:Bell ring Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:N/A Uses Sound
Description:The bells' ringing produces a particular sound wave, which travels from the inner ear directly to affect the brain. This causes her target to hallucinate, seeing multiple images of her, and making very hard to tell the real one from the illusions. Additionally, the target loses their motor skills with continued exposure to the ringing. The trigger is hearing the ringing bell, in which the target sees multiple copies of the user. The ringing only lasts for one post, but can be continually used. After 3 posts of ringing, they lose fine motor skills, being unable to form handsigns.

Name:Sly Mind Affect Technique
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Trap Style
Description:This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination. A trap style genjutsu, the user walks into the trap area and the genjutsu takes effect. The trap is usually created with the use of a seal hidden in a certain area. Users who walk within 20 meters of the seal are affected by the genjutsu. They keep walking in the direction they believe they are headed, but in fact they are not.

Name:Cat Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Ox → Boar → Horse → Clap hands
Description:The user uses a genjutsu where the whole place changes inside the target's mind. A new scenery and offensive ninneko are created illusory to fight the victim inside their head. Taking place in the users head, the battle plays out. Should the user be unable to break out of the genjutsu, they fall unconscious within 2 posts.


Name:Demonic Illusion: False Surroundings Technique
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:Ram -> Tiger -> Horse -> Dog
Description:A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Range:50m radius around epic-center
Speed:N/A - Trap style, one walks into the trap and is effected.
Potency:50

Name:Cactus Genjutsu
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:N/A Uses Cactus
Description:Using a nearby cactus' pollen, the user places anyone who comes in contact with it under a strong genjutsu that is hardly noticeable due to the technique's inconspicuous execution. In this genjutsu, the victim has the impression to cross an area over and over again while in reality, it does not move at all. The technique can be countered by marking an area within the genjutsu, so that the never-ending circle can be noticed. Once noticed, the technique can be easily dispelled. A trap sense genjutsu, once an opponent comes to an area where the cactus is, they are trapped in the genjutsu. The genjutsu effects those within a 20 meter area around the cactus.


Name:Demonic Illusion: Double False Surrounding Technique
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place.
Range:30m
Speed:30 m/s
Potency:60


Name:Offsetting Sound
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:A genjutsu that relies on the sound of the wind instrument (any instrument like a flute, pan pipes, lute etc etc). While playing the melody, the user is able to release his allies from powerful genjutsu. The sound travels up to 50 meters away, and can break genjutsu up to 100 in strength.


Name:Paralyzing Flute Genjutsu
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:An illusion that relies on the sound of the flute or other wind instrument. After the user plays a melody though the flute, whoever hears it will become paralyzed as if their bodies became heavier. (A strength of elite or higher they don't feel heavy and aren't paralyzed.) This affect is dangerous as it effects all those who hear it, not discriminating between friend and foe. The sound travels 50 meters.

Name:Memory Blocking Technique
Rank:C
Element:N/A
Skill:Genjutsu
Handsigns:
Description:Playing on a wind instrument, the user can cause memory loss on himself or others. This technique is claimed to cause permanent amnesia, but when unfinished performance the technique it lasted only a few hours, however it does cause short term memory loss. When forgetting 1 piece of information, such as a location or recent events (last hour or 2), takes around 4 seconds of playing, when forgetting large parts (battles, several days/weeks) takes around 2 hours worth of playing. This technique blocks, it does not erase. This technique is not an offense/defensive technique. And removing the block requires a specific memory cancelling genjutsu with a potency of at least 100

Name:Demonic Illusion: Descending Hell Technique
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:Boar → Dog → Bird → Monkey → Ram
Description:This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer. The fireball looks to be around 250 meters in the sky, and is roughly 40 meter sphere. The ball descends at a rate of 40 meters a post, and for the first two posts just descends. This genjutsu is a unique one, in that it grows stronger as the ball approaches. When the ball is higher than 100 meters in the sky, it can easily be broken (only a 40 potency) however, when it is within 100 meters, the opponent can begins to burn, its potency jumps to 100, finally when it is within 50 meters, the opponent appears to burst into flames and passes out from the pain.

Name:Flower Ninja Art: Mirror Flower Water
Rank:B
Element:N/A
Skill:Genjutsu
Handsigns:
Description:The user casts an illusion which surrounds the target in flower petals and darkens the surroundings around them. Using the flowers created by this technique blinds the opponent.
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PostSubject: Re: Canon Genjutsu Registration   

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